skip to main
|
skip to sidebar
Tuesday, January 5, 2010
Set preferred angle / Assume preferred angle 란
Set preferred angle : 일자로 펴진 joint에 IK 줄때 어느쪽으로 구부러지기 원하는지 결정하는 것
Assume preferred angle : Set preferred angle 했던 자세로 가는 것
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
Labels
2D Animation
(2)
3D Display
(1)
3D scanner
(1)
Adobe Suite
(1)
After Effects
(7)
Anatomy
(6)
Artist
(2)
ArtRage
(4)
automator
(1)
Blender
(2)
Business
(7)
Cinema 4D
(3)
Color
(2)
contents
(14)
Design
(6)
Dreamweaver
(1)
DSLR
(1)
FFmpeg
(3)
Film Format
(5)
Film Grammar
(3)
Final Cut Pro
(2)
Guitar
(2)
Hardware
(6)
Illustrator
(1)
ImageMagick
(11)
ImageSynth
(1)
Macintosh
(4)
Manga
(6)
Matchmoving
(3)
Math
(6)
Maya
(125)
MEL
(16)
MIDI
(42)
Modo
(60)
Motion Capture
(4)
MotionBuilder
(8)
Music
(11)
Nuke
(1)
Painting
(4)
pdf
(1)
photos
(3)
Photoshop
(58)
Pipeline
(2)
Plugin
(1)
Premiere
(1)
render farm
(3)
Rendering
(3)
rigging
(8)
Rigging
(1)
Sites
(1)
sound
(12)
Stereoscopy
(2)
System
(4)
Texture
(2)
topology
(1)
Trax
(5)
video
(1)
Vue
(1)
wacom tablet
(1)
ZBrush
(40)
동영상
(1)
디지털시네마
(2)
영화
(1)
장비
(1)
Links
FFmpeg
Blender Manual
Blender/Python Documentation
wiki.Blender.org
blender manual (ko)
Foundry's YouTube Channel
got wires
Modo keyboard shortcuts
moviemaker.com
Luxology TV
uxology.com - modo 701 Help
luxology.com - modo 601 Help
luxology.com - modo 601 Introduction
software-tips
Posts
포토샵 레이어 마스크 개념 및 사용법
adjustment layer 를 바로 밑의 레이어에만 적용하는법
Modo 에서 script 짜기 기초
image ink
ZBrush Crash Course
Modo 601 Keyboard Shortcuts
Modo Crash Course (2) Modeling
Modo Crash Course (1) UI 및 item mode
Modo에서 물체를 중앙에 정확히 위치시키기
포토샵 batch command 로 여러 파일 export
Articulation - hippydrome.com
Corrective Shapes : 구부러지는 관절 표현
3D 소프트웨어별 카메라 컨트롤
Photoshop action의 user defined shortcut
3D Graphics 참고 Links (inspiring)
Blog Archive
►
2018
(4)
►
June
(3)
►
January
(1)
►
2017
(7)
►
December
(1)
►
August
(1)
►
July
(2)
►
March
(1)
►
January
(2)
►
2016
(7)
►
June
(1)
►
May
(2)
►
April
(1)
►
March
(2)
►
February
(1)
►
2015
(12)
►
December
(1)
►
June
(2)
►
May
(6)
►
March
(2)
►
February
(1)
►
2014
(6)
►
November
(2)
►
October
(1)
►
June
(2)
►
May
(1)
►
2013
(69)
►
November
(2)
►
September
(1)
►
August
(23)
►
July
(2)
►
June
(4)
►
May
(1)
►
April
(1)
►
March
(4)
►
February
(31)
►
2012
(61)
►
December
(4)
►
November
(8)
►
September
(2)
►
August
(16)
►
July
(3)
►
May
(15)
►
April
(5)
►
March
(5)
►
January
(3)
►
2011
(133)
►
December
(5)
►
November
(8)
►
October
(1)
►
September
(1)
►
June
(8)
►
May
(48)
►
April
(38)
►
March
(12)
►
February
(4)
►
January
(8)
▼
2010
(166)
►
December
(21)
►
November
(15)
►
October
(30)
►
September
(2)
►
August
(9)
►
July
(21)
►
June
(7)
►
May
(9)
►
April
(19)
►
March
(2)
►
February
(5)
▼
January
(26)
Muscle Paint Weight 에서 Hold/Lock
Render Pass Layers / Pass Contribution Map 감잡기
Maya Polygon Modeling Crash Course - Table of Cont...
Maya Polygon Modeling Crash Course (9) Modifying p...
Maya Hotkeys - 편리한 마야 핫키 및 Tips
Maya Polygon Modeling Crash Course (8) Split polyg...
Maya Polygon Modeling Crash Course (7) Split polyg...
Maya Polygon Modeling Crash Course (6) Combine and...
Maya Polygon Modeling Crash Course (5) Merge Polygons
Maya Polygon Modeling Crash Course (4) Polygon Mod...
Maya Polygon Modeling Crash Course (3) Polygon cre...
Maya Polygon Modeling Crash Course (2) Polygon sel...
Maya Polygon Modeling Crash Course (1) Polygons Ov...
Photoshop 에서 Text editing 할때 fg/bg color 전환
maya muscle 에서 Relative Sticky deformation
Maya Muscle 생성시 주의사항
Maya 어트리뷰트에 click and drag해서 다이얼처럼 어트리뷰트 값 증감시키기
Maya Help html 파일 위치
Maya Muscle 만들기 / Muscle System 이란
Artisan Paint weights 툴에서 브러시사이즈 조정방법
수작업으로 Muscle 넣고 초반에 weight줄때 아무것도 없어 막막할때
각 Vertices에 대해 영향이 잘못들어간 joint의 weight를 component ...
Set preferred angle / Assume preferred angle 란
Skin에 joint hierarchy를 이미 bind한 후에 다른 joint도 추가 바인드하기
조인트 돌리거나 한 후 Orient joints 할때 에러나는 것 해결
Nurbs object 에 isoparm 추가하기
►
2009
(48)
►
December
(3)
►
November
(2)
►
August
(13)
►
July
(24)
►
June
(6)
No comments:
Post a Comment