Wednesday, January 6, 2010

maya muscle 에서 Relative Sticky deformation

■ Autodesk Announces Maya 2009 - updated with full features list - now with videos
http://www.creativecrash.com/maya/news/body%20paint/downloads/3d-models/music/c/autodesk-announces-maya-2009-updated-with-full-features-list-now-with-videos

Maya Muscle:

Re-use an existing skin set up: If you already have a rig set up with skin clusters, you can use Maya Muscle to add detail without re-creating your existing skin to joint weighting. Muscles Relative Sticky mode lets you use your existing skin cluster setup and focus your efforts only on areas that benefit from additional muscle and skin detail.

(Research) 100106 기존 Skin Cluster(Smooth Bind된것)에 muscle추가하기, Relative Sticky

■ cMuscleRelative node

This is a helper deformer node that connects with the main cMuscleSystem deformer node to provide Relative Sticky skinning ability. It should be placed below a skinCluster or other typical Maya deformers, but after any blendshapes or deformers that affect more of the base state of the mesh.
The only attribute for this node is Envelope, which must be left on for Relative mode to function properly.


키워드 : (Research) 100106 기존 Skin Cluster(Smooth Bind된것)에 muscle추가하기, Relative Sticky

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