Sunday, August 5, 2012

Pose based deformation in XSI

Pose based deformation
« on: January 29, 2006, 10:43:06 pm »

Hello all,

I have a question. Does XSI supports pose space deformation?
If you are not familiar with the term, it is the process of sculpting a corrective shape to geometry oriented by a bone, and this sculpting takes place in the pose space of the orientation.
For example you have an arm controlled by a bone, you rotate the bone at the elbow and at this pose you sculpt the biceps bulging. When you orient the bone in this pose the biceps will bulge.

I hope you can understand what I mean since English is not my native language!

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Re: Pose based deformation
« Reply #1 on: January 29, 2006, 10:59:18 pm » Reply with quote

Look up "Link with orientation" in the manuals

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Re: Pose based deformation
« Reply #3 on: January 30, 2006, 05:12:39 am » Reply with quote

The "Link with orientation" can do what you want.
However in XSI , this corrective shapes are happen in object space (in the shape modeling mode) instead of pose/joint space( after envelope). So technically it's not a pose space deformation. Hopefully XSI willl implement such a feature in future.

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Re: Pose based deformation

I just watched the Ed Harriss video about XSI 5's shape manager ,http://www.edharriss.com/xsi/version5.htm
, and without knowing how to use XSI it gives me the impression that the problem of pose space deformation is solved. Can you verify?

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